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Diablo 3 wand of woh patch notes
Diablo 3 wand of woh patch notes










diablo 3 wand of woh patch notes

(8% on Mirrorball which, on a perfect one, could be rolled to 750 VIT / 280 INT / %bleed)įor a total of 68.5% without diminishing returns or 52.01% including DR. (Crit, Critdmg, %elite damage, %fire damage and INT on jewelry and Andariel's are still paramount since they benefit both MM and EB/Hydra)įor 120% total, 100% if you use Tasker over Magefist Neither Hydra nor EB profit from %attackspeed rolls, hence the only sources of attackspeed should be paragon level and %as rolled on gloves. You get 300% increased damage from Mirrorball, 30% from belt and pants and 100% from Depth Diggers (which stacks additively with the belt/pants roll).īase MM damage is 230% on hit + 55% stacking dot.Ĭonsidering wands having 1.4 APS and no attackspeed on gear/plvl:ġ111.5% * 1.4 = 1556.1% weapon damage per second (including 55/230 * 1556.1 ~= 23.9% * 1556.1 ~= 372% weapon damage rolling dot)įor the sake of comparison between MM, EB and Hydra I left out the 15% MM damge roll on your offhand.(1735.65% weapon damage if you have 3 rolls MM damage) ItemPassive_Unique_Gem_013U_x1 - Primary skills heal you for 2% of maximum health on hit.įirst off, MM is the main damage spell in both builds:.ItemPassive_Unique_Gem_002_x1 - Increase damage against enemies under the effects of control-impairing effects by %. There is also crappy familiar ring that grant 1 one of rune (all 5 different type) but its still crappy. I see this coming and someone told me it's too imba.

diablo 3 wand of woh patch notes

ItemPassive_Unique_Ring_760_x1 - Gain the effect of all Armors.












Diablo 3 wand of woh patch notes